I’ve finished texturing my object but clearly need some work on my lighting rig.
Below is a cheat sheet for me and anyone who wants to know what settings to give their texture export settings in substance painter:
$mesh yields your substance painter file name
$textureSet would be your substance painter file name
Anything after the underscore would be what name you assigned to the particular export configuration. So “_Opacity” would be my opacity/transparency image that I’ll wrap on my UV map.
Your final images would look something like
These settings were originally published by Andrew Comb and Umberto Celentano and can be retrieved from the Newtek Lightwave article published here.