Florals Continued

Yay! I finally figured out how to incorporate surfaces meant for Physicaly Based Rendering into a non-PBR based program. Okay, not me personally, but just the nodes alone are a steep learning curve to climb and cause enough for me to celebrate a little. If I have time, I’ll try to post some links later for Lightwave 2014 users who would like to know how. This is my second attempt with Substance Painter.

The flower depicted is supposed to be artificial. I’ve neglected proper assembly of the model in favor of working on the textures, so I’ll have to tweak it a little more. And the translucency settings in the center will be nixed so that the textures will render better. Still a lot to learn, but my patience with this project is coming to an end.